Exploring the Intersection of Space and Gaming: 5 Notable Instances
From 'Tetris' to 'StarCraft 2' — 5 times astronauts took video games into space

Image: Space
Video games have made their way into space, with astronauts engaging in gaming during missions. Notable instances include Aleksander Serebrov playing Tetris aboard Mir in 1993, and Scott Kelly using Microsoft's HoloLens for gaming in 2016. These moments highlight the unique blend of entertainment and technology in space exploration.
- 01In 1993, Aleksander Serebrov became the first person to play a video game in space, using a Game Boy to play Tetris aboard the Mir space station.
- 02Andy Thomas played 'Monty Python's Complete Waste of Time' during the STS-89 mission in 1998, marking the second game played in space.
- 03Daniel Barry took a copy of StarCraft to the ISS in 1999, intending to connect with family through the game, although he didn't play it during the mission.
- 04John L Phillips revealed in 2009 that he had brought undisclosed video games during his 2005 ISS mission, although specifics were not shared.
- 05In 2016, Scott Kelly used Microsoft's AR HoloLens for gaming aboard the ISS, demonstrating the potential for augmented reality in space missions.
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Video games have surprisingly found a place in the cosmos, with astronauts engaging in gaming during their missions. The trend began in 1993 when Aleksander Serebrov played Tetris aboard the Mir space station, making him the first person to play a video game in space. In 1998, astronaut Andy Thomas brought 'Monty Python's Complete Waste of Time' to the Mir station, marking the second instance of gaming in space. The International Space Station (ISS) saw its first game in 1999 when Daniel Barry took StarCraft with him, hoping to connect with his family through the game, although he did not play it during his mission. John L Phillips mentioned in a 2009 interview that he had brought undisclosed video games to the ISS during his 2005 mission. The latest entry into this unique history occurred in 2016 when Scott Kelly utilized Microsoft’s AR HoloLens technology aboard the ISS, engaging in a game that involved fending off virtual aliens. These instances illustrate the intersection of gaming and space exploration, hinting at a future where gaming could become a more integral part of life in space.
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