Longer Development Times Impact Junior Opportunities in Gaming Industry
"Seven or eight years is not that unusual": Diablo 4 lead says AAA games are taking longer to make, which is bad news for junior applicants

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Marcin Undak, lead engine engineer for Diablo 4, highlights that AAA games now take seven to eight years to develop, limiting junior positions in major studios like Blizzard and CD Projekt. This trend raises the bar for entry-level applicants, who must now demonstrate higher levels of experience, even if not from formal employment.
- 01AAA games require hundreds of people and budgets in the hundreds of millions, often taking seven to eight years to develop.
- 02The increasing complexity of game development is attributed to the demand for photorealism and better bug management.
- 03There are fewer junior roles available as companies prefer hiring at the start of new projects.
- 04Undak emphasizes the value of a diverse team, stating that junior developers bring fresh ideas and passion.
- 05High expectations for junior applicants reflect the competitive nature of the industry, even for entry-level positions.
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Marcin Undak, the lead engine engineer for Diablo 4, recently discussed the evolving landscape of AAA game development during the Digital Dragons conference. He noted that these games now commonly take seven to eight years to develop, which has significant implications for junior job applicants in the gaming industry. Major studios like Blizzard and CD Projekt are increasingly limiting junior openings, opting instead to fill roles with more experienced candidates, particularly when projects are already in full production. Undak pointed out that while the demand for experienced applicants has risen, it has always been crucial for even junior roles to have relevant experience, whether from personal projects or internships. He argued for the importance of having teams with varied seniority levels, as junior developers often bring fresh ideas and enthusiasm that can invigorate the development process. However, the lengthy production cycles mean that new projects, which typically create more junior roles, are becoming less frequent, making it challenging for less experienced individuals to enter the field.
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The shift in hiring practices may limit opportunities for aspiring game developers, making it harder for them to enter the industry.
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