1666: Amsterdam Set for Release After a Decade of Development Challenges
Assassin's Creed creator's forgotten fantasy game 1666: Amsterdam will finally release this year, over a decade after Ubisoft ripped it from his fingers

Image: Rock Paper Shotgun
Patrice Désilets, the original creator of Assassin's Creed, is set to release 1666: Amsterdam, a supernatural history game, later this year. The game features a 30-minute prologue available on Steam and the Epic Games Store, marking a significant comeback after being shelved for years due to industry turmoil.
- 01Patrice Désilets, known for Assassin's Creed, leads the development of 1666: Amsterdam at Panache Digital Games.
- 02The game has a 30-minute prologue available on Steam and the Epic Games Store, with early access planned for later this year.
- 03Originally developed at THQ Montreal in 2011, the project was halted after THQ's bankruptcy and Ubisoft's acquisition.
- 04Désilets regained creative rights to the game in 2016 after founding Panache Digital Games in 2014.
- 05The game's narrative involves a character named Noa Brooklyn and explores themes of power and influence in a supernatural setting.
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Patrice Désilets, the creative mind behind Assassin's Creed, is reviving his long-lost project, 1666: Amsterdam, with a new version set to launch this year. The game, described as a dark third-person action-adventure, allows players to step into the shoes of Noa Brooklyn, a 'Collector' navigating a city filled with supernatural entities known as Originals. The narrative also features a character named Aaron, who perceives the world through a cat's eyes and is from the year 1999. Players can experience a 30-minute prologue on Steam and the Epic Games Store, leading up to an early access release later this year. The game's development has been a long journey for Désilets, who initially worked on it at THQ Montreal in 2011 before the project was shelved due to the studio's bankruptcy and his subsequent departure from Ubisoft. After founding Panache Digital Games, he regained the rights to the project in 2016, and the team has since focused on creating a playable experience without misleading promotional content. Désilets expressed pride in his nearly 70-member team and excitement for the game's upcoming release, likening the prologue to 'an amuse-bouche before a nine-course dinner.'
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