Asobo Studios Rejects Generative AI for Game Development
"It's a choice" - A Plague Tale developer Asobo doesn't believe smaller teams need to use gen-AI to compete

Image: Eurogamer
Asobo, the French developer behind the A Plague Tale series, believes smaller teams can thrive without generative AI. Producer Eric Chort emphasizes creativity and authenticity over AI reliance, stating their games succeed due to unique storytelling and artistic direction. Asobo's upcoming title, Resonance: A Plague Tale Legacy, releases on October 27.
- 01Asobo's team sizes range from 40 to 70 people for their games, emphasizing a small, dedicated workforce.
- 02Eric Chort stated that they prefer to maintain creativity and authenticity rather than adopt generative AI.
- 03The studio focuses on organic development and smart production choices, such as keeping games linear to enhance graphics.
- 04Asobo's production values for Resonance: A Plague Tale Legacy are described as high-quality, akin to big-budget titles.
- 05The game is set to release on October 27 across multiple platforms, including PC and consoles.
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French game developer Asobo, known for the A Plague Tale series and Microsoft Flight Simulator, maintains that smaller teams do not need to adopt generative AI to compete with larger studios. Producer Eric Chort highlighted that their games, developed by teams of 40 to 70 people, succeed due to their originality and unique artistic direction. He expressed concerns that generative AI could threaten the creativity and authenticity that define their work. Instead of relying on AI, Asobo focuses on organic development and strategic production choices to achieve high-quality results. Chort emphasized that they prefer to keep their creative processes intact, stating, 'We prefer not to use it at all and keep our creativity.' The upcoming title, Resonance: A Plague Tale Legacy, is set to release on October 27, showcasing impressive production values that rival those of larger studios.
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